Melee Combat · Combat & Enemy Designer
A fast, dynamic melee combat game built in Unity across two Futuregames studio branches, with a peer-elected leadership role guiding a 16-person team in Warsaw and Malmö.
Overview
A Hack&Slash dungeon crawler where your amount of weapons defines your fighting moveset, and also your health.
Peer-elected among four other designers to help guide the project, working as Combat & Enemy Designer across a 16-person cross-studio team.
My Role
Design Process
With so many enemies on screen at the same time, a single wrong move could kill the player instantly.
Added an invulnerability window with one-shot protection: taking damage now triggers a brief cooldown, so a flurry of attacks landing in the same moment can no longer stack into an instant kill.
At a Glance