Back to Portfolio

Melee Combat · Combat & Enemy Designer

Jelly's Journey

A fast, dynamic melee combat game built in Unity across two Futuregames studio branches, with a peer-elected leadership role guiding a 16-person team in Warsaw and Malmö.

EngineUnity
RoleCombat & Enemy Designer
Team Size16 People
DurationJan – Feb 2025

Overview

The Project

A Hack&Slash dungeon crawler where your amount of weapons defines your fighting moveset, and also your health.

Peer-elected among four other designers to help guide the project, working as Combat & Enemy Designer across a 16-person cross-studio team.

My Role

My Contributions

Designed a Dynamic Melee Combat System

  • Designed and polished a smooth, dynamic melee combat system featuring a 4-attack moveset, each stronger than the last, resulting in high risk and reward.
  • Tuned attack timing, hitboxes, and input buffering so every hit in the moveset stayed responsive and readable.
  • Designed a dash mechanic for fast repositioning and dodge timing during combat encounters.

Built the Attack & Health System and Enemy AI

  • Developed a unique Attack & Health system where your equipped weapons define both your attack moveset and your health pool.
  • Weapons are dropped generously throughout each level, so losing one to combat means skillfully sneaking or dashing to the next one instead of snowballing into further losses.
  • Designed two enemy archetypes to drive strategic combat: close-range Brawlers that force a melee trade, and Ranged Spitters that punish standing still and reward closing the distance, optimizing attack readability and counter-play windows.

Design Process

Problem & Solution

Problem

With so many enemies on screen at the same time, a single wrong move could kill the player instantly.

Solution

Added an invulnerability window with one-shot protection: taking damage now triggers a brief cooldown, so a flurry of attacks landing in the same moment can no longer stack into an instant kill.

At a Glance

Project Details

Studio / TeamFuturegames (Warsaw & Malmö) · 16 People
EngineUnity
RoleCombat & Enemy Designer
DurationJan 2025 – Feb 2025