GAME DESIGNER
Game Designer
Players write their own stories. I craft their pen and paper.
Game Designer Specialized in Systems & Combat
Game Designer and Cofounder of Eplap Studio, specializing in system design, combat mechanics, and game balancing across Unity and Unreal Engine. Currently developing Hextalia, a strategic tower defense title with a live Steam demo. Experienced in rapid prototyping and full-cycle development with cross-functional teams of 5-16.
For the past 2+ years, I've been developing games full-time, with my biggest project being Hextalia, a full scale game for Steam. The demo has already reached 1,800+ wishlists, 1,000+ unique players, and a 37-minute median playtime.
With Hextalia soon to be released, I'm on the lookout for my next big adventure, where I can learn and grow further.
Based in Warsaw, Poland · Open to Relocation · Available Immediately
Interested in working together?
Contact me!
Portfolio
Student Projects
Twilights In CATATONIA
Futuregames
A Parry-driven Boss-Battler where defense is the offense.
Pitched the core vision and directed a 5-person team of artists and programmers through a 4-week sprint.
Jelly's Journey
Futuregames
A Hack&Slash dungeon crawler where your amount of weapons define your fighting moveset, and also your health.
Elected by peers to help guide a 16-person cross-functional team across two studio branches (Warsaw and Malmö) as Combat & Enemy Designer, managing communication pipelines and ensuring design consistency.
Photon Dash
Futuregames
A fast paced infinite runner set in space.
Collaborated with a 15-member team of artists, designers, and programmers to conceptualize and develop a complete game in 3 weeks.
Capabilities