Back to Portfolio

Speed & Momentum · 3-Week Sprint

Photon Dash

A momentum-driven speed game built in Unity in just three weeks with a 15-person Futuregames team, designed around a tiered "Gear-Shift" acceleration mechanic.

EngineUnity
Role3Cs Designer
Team Size15 People
DurationOct – Nov 2024 (3-Week Sprint)

Overview

The Project

A fast paced infinite runner set in space.

Dodge incoming asteroids and collect energy orbs to boost your speed. Slow down, and you're gone.

Collaborated with a 15-member team of artists, designers, and programmers to conceptualize and ship a complete game in a 3-week production sprint, owning the game's acceleration and velocity feel as 3Cs (Character, Camera, Controls) Designer.

My Role

My Contributions

Designed a Tiered Acceleration System

  • Designed a unique acceleration pattern inspired by Gear-Shift pacing, replacing linear acceleration with tiered speed steps.
  • Built an Acceleration "Pity" system that rewards players for strategic use of speed boosts.
Photon Dash acceleration gameplay

Engineered a Sense of Velocity System

  • Researched and developed a dynamic Sense of Velocity system using camera FOV, VFX, and post-processing to simulate continued acceleration even at max speed.
  • Constantly iterated and playtested different movement patterns to land on a satisfying, unique feeling of velocity.
Photon Dash velocity gameplay

At a Glance

Project Details

Studio / TeamFuturegames · 15 People
EngineUnity
Role3Cs Designer
DurationOct 2024 – Nov 2024 (3-Week Production)