Speed & Momentum · 3-Week Sprint
A momentum-driven speed game built in Unity in just three weeks with a 15-person Futuregames team, designed around a tiered "Gear-Shift" acceleration mechanic.
Overview
A fast paced infinite runner set in space.
Dodge incoming asteroids and collect energy orbs to boost your speed. Slow down, and you're gone.
Collaborated with a 15-member team of artists, designers, and programmers to conceptualize and ship a complete game in a 3-week production sprint, owning the game's acceleration and velocity feel as 3Cs (Character, Camera, Controls) Designer.
My Role
At a Glance